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Mechanics for Isometric Puzzle-Platformer

  • Rhys Sellars
  • Jan 30, 2017
  • 1 min read

I started making this game prototype less than 24hrs ago. Am very happy with current progress. The game is going to be an isometric puzzle platformer that will require the player to navigate their way through a maze. There will be numerous perspective puzzles and 'leap of faith' moments.

The above video details the baseline mechanics completed during the first 24hrs which includes player movement, rotation of camera and the implementation of a Zelda-esque room transition system.

More details to come when progress is made!

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