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Portfolio of Rhys Sellars

Please also visit my LinkedIn, Twitter and Youtube channel to see more of my work:

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A BIT About Me

My name is Rhys Sellars, and I am currently studying a Bachelor of Games Development at SAE Institute Melbourne. I am Majoring in Game Design, however would like to look into further personal/academic study into Programming to further broaden my skill set, as well as making me a more attractive and useful asset in a team.

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I have been an avid gamer my entire life, and as it stands currently own 19 game systems. I have a vast knowledge on retro games having played games from the majority of the older systems, and often draw inspiration from the gems of yesteryear. I also have vast interest in Speedrunning, having tried speedrunning several retro titles in the past. I find that speedrunning can be a valuable tool as a developer in making decisions and considerations when creating a title.

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As of 2017, I began attending the annual 'Global Game Jam' event, and plan on participating on other month long jams where possible between study.

 THE BIT BLOCK: 

 

Welcome to The BIT!

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My name is Rhys Sellars. Currently a Game Development student Majoring in Design at SAE Institute in Melbourne, however I am looking at also studying Programming to broaden my skill set in the future.

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On The BIT, you will be able to view my current portfolio of work, as well as blogs relating to Game Dev and current progress at SAE.

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Career Goals

As it stands, I am striving to eventually have a Producer or Lead Designer role within a company. From a design perspective I would like to work primarily as a Character, Level and Scenario Designer, as well as a 2D artist. I enjoy working with other team members, and as it currently stands I have always worked in leadership roles which has always given me an edge in team and time management. I am somewhat of a Programmer/Designer hybrid as I have interest in the programming field and wish to further develop my skills in this area.

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My key strengths currently are as follows:

  • Documentation (Game Design Documents/Level Design Documents/Character Design Documents/Project Plan Documents)

  • Project/Team Management/Time Management

  • Design (Art/Audio/Level)

  • Art - 2D painterly styles and Wacom drawing

© 2016 - 2017  by Rhys Sellars. Proudly created with Wix.com

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