Piecing the Runner BITS together
- Rhys Sellars
- Jul 9, 2016
- 2 min read
Work continues on the Runner slowly, with polishing and tweaking on existing features. This week consisted of optimizing existing features, and changing the way some of the floor tiles looked. This is still work in progress but is a start to try and change the way players can play and adapt to game play. I have been including coloured cues on the floor tiles. Green lights indicate a normal tile, red lighting on narrow pathways and yellow on corners. This way the player can adapt and identify hazards in advance instead of just falling off of paths without seeing them.

I am working on trying to implement power ups. I am working towards having a magnet to lure all 'coin' type pickups to the player. I discovered one video tutorial that I will try to take information from and see if I can implement it in my runner. I also want to have a pick up that makes the player slow down for a short period of time as well as a temporary invincible item. I also wish to include trap tiles that speed up the player for a short burst, which is great for distance but dangerous in the overall game.
We learnt more about how to create high scores that save in class. I was running into issues with this majorly where the score wouldn't save or display correctly. I managed to correct this via tweaking eventually but am still left with the issue of the score not saving when it should. There is a video tutorial which I will watch that should help me correct this.
I have now implemented a distance counter. I had the seemingly simple but stupid issue where distance was displaying in the millions as it was displaying to the player distance traveled in centimeters, if not millimeters. I knew this value had to be divided by at least 1000 to get something in the ballpark or distance in meters, however it still wasn't displaying. Instead I had to correct the calculations on the UI side of the display and effectively 'lie' to the player.

Once these few things are finalised I have to finish off and implement menuing and make the game look really pretty if possible. Blueprints still tends to be vague to me. I believe I am a convert and have inadvertently become a programmer! But time will tell as the learning continues.
User supplied images.
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